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Games / Fire Emblem Engage

Report #106

Sent fatal

Not 100% sure what happened, but going into the game's languages menu and backing out quickly crashed the game
Added
https://github.com/scarletnx/ScarletNX/pull/1634#issuecomment-6787247622
Game
Fire Emblem Engage
Console
Switch
Title ID
0100A6301214E000
Game version
2.0.0
Signature
fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first
Build
ScarletNX dravee/loader/contiguous-modules 10eb782, committed 2026-11-11 (clang 23.1.4, Linux x86_64) 10eb782
System
'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
GPU
AMD Radeon RX 7800 XT (RADV NAVI32)
Driver
06802004

0100A6301214E000.log 155 KB

View the log Download

Thread 846170 touched GPU-owned guest memory at 314af6000 while it held the renderer: the runtime must call own_acquire first

The game's output

Patching using text MSBT: patches/msbt/message/us/usen/hubcommon.txt
Patching using text MSBT: patches/msbt/message/us/usen/kizunaresult.txt
Patching using text MSBT: patches/msbt/message/us/usen/patch3.txt
Patching using text MSBT: patches/msbt/message/us/usen/patch3.txt
Patching using text MSBT: patches/msbt/message/us/usen/hubcommon_p0.txt
Patching using text MSBT: patches/msbt/message/us/usen/hubcommon_p1.txt
Patching using text MSBT: patches/msbt/message/us/usen/hubcommon_p3.txt
Patching using text MSBT: patches/msbt/message/us/usen/kizunaresult_ex.txt
Patching using text MSBT: patches/msbt/message/us/usen/battletalk_ex.txt
Region: us/usen

The last lines

[game] Region: us/usen
vulkan: a 639 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
RomFS: reading ui_gradation.shader.bundle (18.5 KB)
RomFS: reading ui_gradationhp.shader.bundle (18.6 KB)
RomFS: reading list.bundle (19.4 KB)
vulkan: a 172 ms frame: 3 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 7 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
ownership-fault: thread=846170 renderer-holder=846170 access=read guest-page=314af6000 page-size=4096 host-page=0x79a2f9cf6000 wait=confirmed
ownership-fault: owner guest=[314af6a00,314af6af0) pool=a8f3a00 resource=0x798e9dd73f40 resource-offset=0 landing=0
ownership-fault: thread-name=GPU
ownership-fault: wait-channel=handle_userfault
ownership-fault: blocked-thread=846170 syscall=-1 host-pc=7a1ff6f763e2 host-sp=799ee5b5db28
ownership-fault: pc[0] host=7a1ff6f763e2 mapping+1523e2 file-offset=1763e2 map=7a1ff6e24000-7a1ff6f9f000 r-xp 00024000 00:64 2432                       /tmp/.mount_0100Aremp397521212142310257/lib/libc.so.6
ownership-fault: scanning 1024 native stack bytes for possible callers; candidates are NOT a backtrace
ownership-fault: stack-candidate[0] host=7a1fe57e13e7 mapping+3843e7 file-offset=5e13e7 map=7a1fe545d000-7a1fe8e7c000 r-xp 0025d000 00:64 2435                       /tmp/.mount_0100Aremp397521212142310257/shared/bin/scarletnx
FATAL: Thread 846170 touched GPU-owned guest memory at 314af6000 while it held the renderer: the runtime must call own_acquire first