Games / Atelier Yumia: The Alchemist of Memories & the Envisioned Land
Report #108
crash
- Game
- Atelier Yumia: The Alchemist of Memories & the Envisioned Land
- Console
- Switch
- Title ID
- 0100544020572000
- Game version
- 1.6.1
- Signature
- fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first
- Build
- ScarletNX main 650752b, committed 2026-11-11 (clang 23.1.5, Windows x86_64) 650752b
- System
- Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM
- GPU
- NVIDIA GeForce 920MX
- Driver
- 91908000
scarletnx.log 79 KB
Thread 11860 touched GPU-owned guest memory at 1ade2f000 while it held the renderer: the runtime must call own_acquire first
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shipped shader | a jump table outside the program constants | 1 |
The last lines
vulkan: compute 992ab5b11e488ee7 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images vulkan: 2x1 texture reads the 4x1 render target at 415a80000: only that region is used vulkan: a 1189 ms frame: 4 shaders translated (0 ms), 8 pipelines made (121 ms waited for), 178 render targets made, 9 texture uploads (6181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 2 ms (376 calls) vulkan: frame resource CPU: image allocation 26 ms (188 calls) vulkan: frame resource CPU: target setup 2 ms (178 calls) vulkan: frame resource CPU: target reload 107 ms (303 calls) nvn: the first texture of format 0x36 (target 1, 720x405) nvn: the first texture of format 0x7b (target 1, 1024x1024) vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2048 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms ownership-fault: thread=11860 renderer-holder=11860 access=read guest-page=1ade2f000 page-size=4096 host-page=0000018735C9F000 wait=confirmed ownership-fault: owner guest=[1ade25000,1ade2f800) pool=1ade25000 resource=0000020734CEB990 resource-offset=0 landing=0 ownership-fault: thread 11860 host-pc=00007FF604700039 host-sp=0000006C5DCF6F40 access-address=0000018735C9F800 ownership-fault: pc[0] host=00007FF604700039 module=0100544020572000_0100544020572800v851968.exe+ca0039 FATAL: Thread 11860 touched GPU-owned guest memory at 1ade2f000 while it held the renderer: the runtime must call own_acquire first