Games / FINAL FANTASY RESONANCE
Report #113
during some attack animation the image turn's fine
- Game
- FINAL FANTASY RESONANCE
- Console
- Switch
- Title ID
- 0100606026F12000
- Game version
- 1.0.0
- Missed
- 1 shader
- Build
- ScarletNX main fa431b5, committed 2026-11-11 (clang 23.1.5, Windows x86_64) fa431b5
- System
- Windows 11 26H2 (10.0.26300), 12th Gen Intel(R) Core(TM) i9-12900H, 20 threads, 16 GB RAM
- GPU
- NVIDIA GeForce RTX 4060 Laptop GPU
- Driver
- 9b404000
Screenshots
Videos
0100606026F12000.log 316 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | branch target | 1 |
The last lines
kernel: core 1 held by thread 102 'RHIThread' prio 43 for 4% of the run kernel: core 2 held by thread 120 'Foreground Worker #0' prio 45 for 4% of the run kernel: core 2 held by thread 101 'RHIInterruptThread' prio 42 for 0% of the run kernel: core 2 held by thread 104 'RTHeartBeat 0' prio 43 for 0% of the run kernel: thread 124 'Background Worker #0' prio 45 core 1 mask 7 waited 46.82 s for its core in 307998 waits kernel: thread 120 'Foreground Worker #0' prio 45 core 2 mask 7 waited 35.97 s for its core in 267077 waits kernel: thread 121 'Foreground Worker #1' prio 45 core 0 mask 7 waited 35.77 s for its core in 264949 waits kernel: thread 103 'RenderThread 0' prio 43 core 1 mask 7 waited 3.13 s for its core in 141662 waits kernel: thread 82 'GameThread' prio 43 core 1 mask 7 waited 2.58 s for its core in 90825 waits kernel: thread 112 'CRI ADX AudioOutput Thread' prio 29 core 1 mask 7 waited 2.14 s for its core in 129507 waits kernel: thread 104 'RTHeartBeat 0' prio 43 core 2 mask 7 waited 1.94 s for its core in 20283 waits kernel: thread 101 'RHIInterruptThread' prio 42 core 2 mask 7 waited 1.66 s for its core in 153028 waits kernel: thread 102 'RHIThread' prio 43 core 1 mask 7 waited 1.65 s for its core in 73453 waits kernel: thread 95 'OnlineAsyncTaskThreadNull Defa' prio 44 core 1 mask 7 waited 0.92 s for its core in 7391 waits Exit.

