crash_-_ima.log 145 KB
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The game crashed (invalid memory access). See the .log for details.
Service commands the runtime does not handle
What the runtime missed
The last lines
vulkan: frame resource CPU: image allocation 6 ms (59 calls)
perf: 21.5 frames a second over 5.0 s (3089 shown in all)
perf: 22.6 frames a second over 5.0 s (3202 shown in all)
vulkan: frame resource CPU: target reload 2 ms (46 calls)
vulkan: frame resource CPU: target reload 1 ms (40 calls)
vulkan: frame resource CPU: image allocation 1 ms (5 calls)
vulkan: frame resource CPU: image destruction 1 ms (282 calls)
perf: 20.8 frames a second over 5.0 s (3306 shown in all)
*** Crash (exception 0xc0000005) at host pc=00007FFF990DE33B, access to 00000DFDBB8B7000 ***
invalid memory access
0xdfdbb8b7000 lies past the end of the game's address space at 0x275125a0000, by 0xb88a9317000, past the console's 512 GiB too
outside the game's code and the runtime (a library's)
on one of the runtime's threads, not the game's
memory: heap 8592 MiB, physical 1266 MiB, code 81 MiB, 10005 of 10240 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.