Tracer

Games / Mario Kart Word

Report #119

Sent crashsomething missed

Game
Mario Kart Word
Console
Switch
Title ID
0400C3F00006E000
Missed
1 texture format, 6 service commands
Build
ScarletNX main ae1ddc8, committed 2026-11-12 (clang 23.1.5, Windows x86_64) ae1ddc8
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM
GPU
NVIDIA GeForce RTX 4070
Driver
9b438000

crash_-_ima.log 145 KB

View the log Download

The game crashed (invalid memory access). See the .log for details.

Service commands the runtime does not handle

kindinterfacecommandcount
undeclarednn::am::service::IApplicationFunctions3201
undeclarednn::am::service::IApplicationFunctions3211
undeclarednn::chat::IUserService31
undeclarednn::chat::IUserShimScopedObject21
undeclarednn::gsv::ChatSession1031
undeclarednn::gsv::ChatSession1211

What the runtime missed

areakindwhatcount
gputexture format01

The last lines

vulkan: frame resource CPU: image allocation 6 ms (59 calls)
perf: 21.5 frames a second over 5.0 s (3089 shown in all)
perf: 22.6 frames a second over 5.0 s (3202 shown in all)
vulkan: frame resource CPU: target reload 2 ms (46 calls)
vulkan: frame resource CPU: target reload 1 ms (40 calls)
vulkan: frame resource CPU: image allocation 1 ms (5 calls)
vulkan: frame resource CPU: image destruction 1 ms (282 calls)
perf: 20.8 frames a second over 5.0 s (3306 shown in all)
*** Crash (exception 0xc0000005) at host pc=00007FFF990DE33B, access to 00000DFDBB8B7000 ***
  invalid memory access
  0xdfdbb8b7000 lies past the end of the game's address space at 0x275125a0000, by 0xb88a9317000, past the console's 512 GiB too
  outside the game's code and the runtime (a library's)
  on one of the runtime's threads, not the game's
  memory: heap 8592 MiB, physical 1266 MiB, code 81 MiB, 10005 of 10240 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.