Games / Disco Elysium - The Final Cut
Report #125
Just some shaders missings
- Game
- Disco Elysium - The Final Cut
- Console
- Switch
- Title ID
- 01006C5015E84000
- Game version
- 1.0.13
- Missed
- 96 shaders
- Build
- ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64) 059de86
- System
- Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
- GPU
- Turnip Adreno (TM) 640
- Driver
- 06863063
scarletnx.log 212 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | subgroup ballot/shuffle unavailable | 96 |
The last lines
kernel: core 1 held by thread 123 'FMOD file thread' prio 59 for 0% of the run kernel: core 2 held by thread 106 'UnityGfxDeviceWorker' prio 44 for 23% of the run kernel: core 2 held by thread 85 'Job.Worker 1' prio 44 for 7% of the run kernel: core 2 held by thread 84 'Job.Worker 0' prio 44 for 7% of the run kernel: thread 123 'FMOD file thread' prio 59 core 1 mask 2 waited 10.77 s for its core in 9085 waits kernel: thread 107 'FMOD audio out thread' prio 59 core 1 mask 2 waited 7.69 s for its core in 11094 waits kernel: thread 84 'Job.Worker 0' prio 44 core 2 mask 7 waited 6.21 s for its core in 41345 waits kernel: thread 85 'Job.Worker 1' prio 44 core 2 mask 7 waited 5.94 s for its core in 41322 waits kernel: thread 108 'FMOD stream thread' prio 59 core 1 mask 2 waited 5.27 s for its core in 8743 waits kernel: thread 80 'MainThread' prio 29 core 0 mask 1 waited 1.54 s for its core in 20172 waits kernel: thread 105 'Thread_0x00000010089B0B20' prio 28 core 2 mask 7 waited 1.51 s for its core in 3329 waits kernel: thread 106 'UnityGfxDeviceWorker' prio 44 core 2 mask 7 waited 0.81 s for its core in 4903 waits kernel: thread 103 'Loading.AsyncRead' prio 44 core 2 mask 7 waited 0.22 s for its core in 1173 waits kernel: thread 110 'FMOD nonblocking thread (0)' prio 59 core 1 mask 2 waited 0.13 s for its core in 506 waits Exit.