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Games / Disco Elysium - The Final Cut

Report #125

Sent no failure loggedsomething missed

Added
Just some shaders missings
Game
Disco Elysium - The Final Cut
Console
Switch
Title ID
01006C5015E84000
Game version
1.0.13
Missed
96 shaders
Build
ScarletNX main 059de86, committed 2026-11-13 (clang 19.0.1, Android arm64) 059de86
System
Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
GPU
Turnip Adreno (TM) 640
Driver
06863063

scarletnx.log 212 KB

View the log Download

What the runtime missed

areakindwhatcount
gpushadersubgroup ballot/shuffle unavailable96

The last lines

kernel:   core 1 held by thread 123 'FMOD file thread' prio 59 for 0% of the run
kernel:   core 2 held by thread 106 'UnityGfxDeviceWorker' prio 44 for 23% of the run
kernel:   core 2 held by thread 85 'Job.Worker 1' prio 44 for 7% of the run
kernel:   core 2 held by thread 84 'Job.Worker 0' prio 44 for 7% of the run
kernel:   thread 123 'FMOD file thread' prio 59 core 1 mask 2 waited 10.77 s for its core in 9085 waits
kernel:   thread 107 'FMOD audio out thread' prio 59 core 1 mask 2 waited 7.69 s for its core in 11094 waits
kernel:   thread 84 'Job.Worker 0' prio 44 core 2 mask 7 waited 6.21 s for its core in 41345 waits
kernel:   thread 85 'Job.Worker 1' prio 44 core 2 mask 7 waited 5.94 s for its core in 41322 waits
kernel:   thread 108 'FMOD stream thread' prio 59 core 1 mask 2 waited 5.27 s for its core in 8743 waits
kernel:   thread 80 'MainThread' prio 29 core 0 mask 1 waited 1.54 s for its core in 20172 waits
kernel:   thread 105 'Thread_0x00000010089B0B20' prio 28 core 2 mask 7 waited 1.51 s for its core in 3329 waits
kernel:   thread 106 'UnityGfxDeviceWorker' prio 44 core 2 mask 7 waited 0.81 s for its core in 4903 waits
kernel:   thread 103 'Loading.AsyncRead' prio 44 core 2 mask 7 waited 0.22 s for its core in 1173 waits
kernel:   thread 110 'FMOD nonblocking thread (0)' prio 59 core 1 mask 2 waited 0.13 s for its core in 506 waits
Exit.