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Games / The Legend of Zelda: Breath of the Wild

Report #147

Sent no failure logged

FPS and rendering, please work some miracles
Game
The Legend of Zelda: Breath of the Wild
Console
Switch
Title ID
01007EF00011E000
Game version
1.0.0
Build
ScarletNX main 66a1375, committed 2026-11-14 (clang 19.0.1, Android arm64) 66a1375
System
Android 14 (Linux 5.4.289-qgki-g5987d69e25da), SM7325, 8 threads, 7 GB RAM
GPU
Adreno 7c+ Gen 3 (git-62ac221a33)/unknown
Driver
06802063

01007EF00011E000.log 144 KB

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The last lines

kernel:   core 1 held by thread 96 'nn::atk::detail::driver::SoundThread' prio 32 for 4% of the run
kernel:   core 2 held by thread 87 'Worker' prio 44 for 4% of the run
kernel:   core 2 held by thread 120 'PlacementMgr' prio 48 for 3% of the run
kernel:   core 2 held by thread 89 'DecompThread' prio 47 for 2% of the run
kernel:   thread 97 'aal::LowPrioWorkerThread' prio 46 core 1 mask 2 waited 7.95 s for its core in 52285 waits
kernel:   thread 120 'PlacementMgr' prio 48 core 2 mask 4 waited 5.53 s for its core in 37562 waits
kernel:   thread 99 'NFP Thread' prio 47 core 0 mask 1 waited 5.04 s for its core in 422 waits
kernel:   thread 91 'Resource Control' prio 48 core 1 mask 2 waited 4.04 s for its core in 11753 waits
kernel:   thread 111 'Sleeper' prio 43 core 2 mask 4 waited 3.58 s for its core in 48786 waits
kernel:   thread 104 'NavMeshSystemThread' prio 48 core 1 mask 2 waited 3.10 s for its core in 2580 waits
kernel:   thread 122 'AutoPlacementMgr' prio 48 core 2 mask 4 waited 3.08 s for its core in 9467 waits
kernel:   thread 93 'MovableMemory' prio 48 core 1 mask 2 waited 2.70 s for its core in 3447 waits
kernel:   thread 109 'WorkerSupport[0]' prio 45 core 1 mask 2 waited 2.21 s for its core in 4654 waits
kernel:   thread 86 'Worker' prio 44 core 1 mask 2 waited 2.20 s for its core in 11082 waits
Exit.