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Games / Kirby and the Forgotten Land

Report #21

Sent no failure logged

not translated shader on kircy and the forgotten land
Game
Kirby and the Forgotten Land
Console
Switch
Title ID
01004D300C5AE000
Game version
1.0.0
Build
ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64)
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9b404000

scarletnx.log 55 KB

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What the runtime missed

areakindwhatcount
gpushipped shadera jump table in a constant buffer4
gpushipped shaderunknown opcode 000003b8000003801
gpushipped shaderunknown opcode 000003f0000003b81

The last lines

vulkan: the game's own shaders: 98 translated new, 98 in ~\01004D300C5AE000.vkshipped, in 181 ms
prepare: 232 ms before the game started (98 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick
main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0
heap: 3252 MB requested (result 0)
audren: the first update, revision REV8
audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM)
audio: queued 960 bytes of guest PCM
nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code
nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
nvn: device 11868b9b38 initialized, flags 0
nvn: sampler pool 11868bd5f0: 4096 descriptors at GPU 419800000
nvn: texture pool 11868bd8d8: 65792 descriptors at GPU 419820000
nvn: the first texture of format 0x38 (target 1, 1920x1080)
nvn: window 11868bdbe0: 2 textures, first 1920x1080 format 0x38, present interval 1
nvn: queue 11868be558 initialized (replay 1)