Games / Kirby and the Forgotten Land
Report #21
not translated shader on kircy and the forgotten land
- Game
- Kirby and the Forgotten Land
- Console
- Switch
- Title ID
- 01004D300C5AE000
- Game version
- 1.0.0
- Build
- ScarletNX main efc6543-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
scarletnx.log 55 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shipped shader | a jump table in a constant buffer | 4 |
| gpu | shipped shader | unknown opcode 000003b800000380 | 1 |
| gpu | shipped shader | unknown opcode 000003f0000003b8 | 1 |
The last lines
vulkan: the game's own shaders: 98 translated new, 98 in ~\01004D300C5AE000.vkshipped, in 181 ms prepare: 232 ms before the game started (98 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 3252 MB requested (result 0) audren: the first update, revision REV8 audio: SDL wasapi output opened on ?????????(Sound BlasterX G6) (48000 Hz, 2 channels, signed 16-bit PCM) audio: queued 960 bytes of guest PCM nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 11868b9b38 initialized, flags 0 nvn: sampler pool 11868bd5f0: 4096 descriptors at GPU 419800000 nvn: texture pool 11868bd8d8: 65792 descriptors at GPU 419820000 nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 11868bdbe0: 2 textures, first 1920x1080 format 0x38, present interval 1 nvn: queue 11868be558 initialized (replay 1)