Games / Fire Emblem: Three Houses
Report #26
- Game
- Fire Emblem: Three Houses
- Console
- Switch
- Title ID
- 010055D009F78000
- Game version
- 1.2.0
- Signature
- fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
- Build
- ScarletNX main a52fd20 (clang 23.1.4, Linux x86_64) a52fd20
- System
- 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- Driver
- 06802004
010055D009F78000.log 9 KB
The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
The last lines
aoc: add-on content 3 (010055d009f79003) installed aoc: add-on content 4 (010055d009f79004) installed aoc: add-on content 5 (010055d009f79005) installed aoc: add-on content 6 (010055d009f79006) installed nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same nvn: device 11052eb058 initialized, flags 0 nvn: window origin upper left nvn: queue 11052ee0b0 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 117ac8f060: 3 textures, first 1920x1080 format 0x25, present interval 1 nvn: queue 117adb92d0 initialized (replay 2) nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: shader control sections of format 15 FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it