Games / Fire Emblem: Three Houses
Report #28
- Game
- Fire Emblem: Three Houses
- Console
- Switch
- Title ID
- 010055D009F78000
- Game version
- 1.2.0
- Missed
- 3 shaders
- Build
- ScarletNX main d0c88be (clang 23.1.4, Linux x86_64) d0c88be
- System
- 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- Driver
- 06802004
010055D009F78000.log 177 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | compute shader | branch target | 3 |
The last lines
kernel: core 1 held by thread 98 'SaveLoad' prio 44 for 0% of the run kernel: core 2 held by thread 110 'ApplyMotionThread' prio 44 for 3% of the run kernel: core 2 held by thread 106 'Thread_0x0000000008AA2510' prio 49 for 2% of the run kernel: core 2 held by thread 86 'BackRead' prio 49 for 1% of the run kernel: thread 97 'Thread_0x0000000008540680' prio 44 core 0 mask 1 waited 19.24 s for its core in 204001 waits kernel: thread 107 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 8.46 s for its core in 22224 waits kernel: thread 108 'RenderThread Main' prio 44 core 1 mask 2 waited 5.28 s for its core in 141113 waits kernel: thread 83 'FileReader' prio 49 core 2 mask 4 waited 3.42 s for its core in 1900 waits kernel: thread 90 'KTSL2HLUpdate' prio 33 core 2 mask 4 waited 2.64 s for its core in 159277 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 2.39 s for its core in 276537 waits kernel: thread 81 'KtglFsThread_Host' prio 43 core 0 mask 1 waited 0.90 s for its core in 5131 waits kernel: thread 110 'ApplyMotionThread' prio 44 core 2 mask 4 waited 0.38 s for its core in 9343 waits kernel: thread 106 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 0.35 s for its core in 24516 waits kernel: thread 86 'BackRead' prio 49 core 2 mask 4 waited 0.17 s for its core in 3405 waits Exit.