Games / Fire Emblem: Three Houses
Report #30
log of fire emblem three houses crash and video
- Game
- Fire Emblem: Three Houses
- Console
- Switch
- Title ID
- 010055D009F78000
- Game version
- 1.2.0
- Build
- ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
Videos
scarletnx_1.log 56 KB
The last lines
nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 1 (device 3) id 10000001 nvdrv: open /dev/nvhost-vic -> 6 nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 nvdrv: open /dev/nvhost-ctrl -> 7 nvdrv: QueryEvent fd 7 (device 3) id 10000000 nvn: the first texture of format 0xd (target 1, 640x360) nvn: the first texture of format 0x3 (target 10, 921600x1) nvn: the first texture of format 0xf (target 10, 230400x1) perf: 29.9 frames a second over 5.0 s (689 shown in all) nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvn: the first texture of format 0x50 (target 8, 256x256) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes