Games / Fire Emblem Warriors: Three Hopes
Report #34
fire emblem three hopes crash shortly after launch
- Game
- Fire Emblem Warriors: Three Hopes
- Console
- Switch
- Title ID
- 0100EE40143B6000
- Game version
- 1.0.2
- Build
- ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
scarletnx.log 22 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shipped shader | a jump table outside the program constants | 1 |
The last lines
vulkan: main.ro: 50 translated, 7 already translated, 0 left out, 1 failed vulkan: 58 shaders found: 50 new, 7 already done, 1 for later vulkan: 58 programs: 50 translated, 7 already translated, 0 left out, 1 failed vulkan: the game's own shaders: 50 translated new, 50 in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped, in 355 ms vulkan: the on-screen controls' atlas is 1024x1776 prepare: 784 ms before the game started (50 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 3226 MB requested (result 0) aoc: add-on content 1 (0100ee40143b7001) installed nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 115a6c30b8 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = 0 nvn: queue 115a6c6110 initialized (replay 1)