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Games / Fire Emblem Warriors: Three Hopes

Report #34

Sent no failure logged

fire emblem three hopes crash shortly after launch
Game
Fire Emblem Warriors: Three Hopes
Console
Switch
Title ID
0100EE40143B6000
Game version
1.0.2
Build
ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64)
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9b404000

scarletnx.log 22 KB

View the log Download

What the runtime missed

areakindwhatcount
gpushipped shadera jump table outside the program constants1

The last lines

vulkan: main.ro: 50 translated, 7 already translated, 0 left out, 1 failed
vulkan: 58 shaders found: 50 new, 7 already done, 1 for later
vulkan: 58 programs: 50 translated, 7 already translated, 0 left out, 1 failed
vulkan: the game's own shaders: 50 translated new, 50 in ~\0100EE40143B6000_0100EE40143B6800v131072.vkshipped, in 355 ms
vulkan: the on-screen controls' atlas is 1024x1776
prepare: 784 ms before the game started (50 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look
main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0
heap: 3226 MB requested (result 0)
aoc: add-on content 1 (0100ee40143b7001) installed
nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code
nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
nvn: device 115a6c30b8 initialized, flags 0
nvn: window origin upper left
nvn: depth mode near = 0
nvn: queue 115a6c6110 initialized (replay 1)