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Games / Super Smash Bros. Ultimate

Report #36

Sent crashsomething missed

Game still suffers from many frame freezes in combat that progressively lessen in a single run; crashes when trying to convert replays to videos
Game
Super Smash Bros. Ultimate
Console
Switch
Title ID
01006A800016E000
Game version
13.0.5
Signature
crash (invalid memory access) in _ZN2nn5album20InitializeMovieMakerEPvm
Missed
1 texture format, 3 service commands
Build
ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) afff4ef
System
'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
GPU
AMD Radeon RX 7800 XT (RADV NAVI32)
Driver
06802004

Screenshots

01006A800016E000_01006A800016E800v2031616.log 300 KB

View the log Download

The game crashed (invalid memory access). See the .log for details.

In nn::album::InitializeMovieMaker(void*, unsigned long)+a0

  1. fbb4f10 nn::album::InitializeMovieMaker(void*, unsigned long)+a0
  2. b6f022c main+36eb22c
  3. 9ac6c28 main+1ac1c28
  4. 9ad0e58 main+1acbe58
  5. 9ab58e8 main+1ab08e8
  6. 9ac2cc0 main+1abdcc0
  7. b2cfc20 main+32cac20
  8. b751bd0 main+374cbd0
  9. 82cacf0 main+2c5cf0
  10. fe01a2c _ZN2nn4init5StartEmmPFvvES2_+4c
  11. 80000c0 rtld+c0

Service commands the runtime does not handle

kindinterfacecommandcount
undeclarednn::am::service::IApplicationFunctions10001
undeclarednn::capsrv::sf::IAlbumApplicationService321
undeclarednn::capsrv::sf::IAlbumApplicationService1421

What the runtime missed

areakindwhatcount
gputexture format01

The last lines

    nn::audio::detail::IAudioOut cmd 8 (in eddaab0 0) -> 0
    nn::audio::detail::IAudioOut cmd 7 (in eddaad8 0) -> 0
    nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0
    nn::am::service::ICommonStateGetter cmd 50 (in 0 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0
    nn::audio::detail::IAudioOut cmd 7 (in eddaa38 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0
    nn::am::service::IApplicationFunctions cmd 1000 (in 6000000 0) -> 0
    nn::audio::detail::IAudioOut cmd 7 (in eddaa60 0) -> 0
    nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in eddaa60 0) -> 0
  memory: heap 0 MiB, physical 2083 MiB, code 136 MiB, 2237 of 6964 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.