Games / Super Smash Bros. Ultimate
Report #36
Game still suffers from many frame freezes in combat that progressively lessen in a single run; crashes when trying to convert replays to videos
- Game
- Super Smash Bros. Ultimate
- Console
- Switch
- Title ID
- 01006A800016E000
- Game version
- 13.0.5
- Signature
- crash (invalid memory access) in _ZN2nn5album20InitializeMovieMakerEPvm
- Missed
- 1 texture format, 3 service commands
- Build
- ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) afff4ef
- System
- 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- Driver
- 06802004
Screenshots
01006A800016E000_01006A800016E800v2031616.log 300 KB
The game crashed (invalid memory access). See the .log for details.
In nn::album::InitializeMovieMaker(void*, unsigned long)+a0
fbb4f10nn::album::InitializeMovieMaker(void*, unsigned long)+a0b6f022cmain+36eb22c9ac6c28main+1ac1c289ad0e58main+1acbe589ab58e8main+1ab08e89ac2cc0main+1abdcc0b2cfc20main+32cac20b751bd0main+374cbd082cacf0main+2c5cf0fe01a2c_ZN2nn4init5StartEmmPFvvES2_+4c80000c0rtld+c0
Service commands the runtime does not handle
| kind | interface | command | count |
|---|---|---|---|
| undeclared | nn::am::service::IApplicationFunctions | 1000 | 1 |
| undeclared | nn::capsrv::sf::IAlbumApplicationService | 32 | 1 |
| undeclared | nn::capsrv::sf::IAlbumApplicationService | 142 | 1 |
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | texture format | 0 | 1 |
The last lines
nn::audio::detail::IAudioOut cmd 8 (in eddaab0 0) -> 0
nn::audio::detail::IAudioOut cmd 7 (in eddaad8 0) -> 0
nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0
nn::am::service::ICommonStateGetter cmd 50 (in 0 0) -> 0
nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0
nn::audio::detail::IAudioOut cmd 7 (in eddaa38 0) -> 0
nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0
nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0
nn::am::service::IApplicationFunctions cmd 1000 (in 6000000 0) -> 0
nn::audio::detail::IAudioOut cmd 7 (in eddaa60 0) -> 0
nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
nn::audio::detail::IAudioOut cmd 8 (in eddaa60 0) -> 0
memory: heap 0 MiB, physical 2083 MiB, code 136 MiB, 2237 of 6964 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.
