Games / The Legend of Zelda: Link's Awakening
Report #39
zelda links awakening has issue with rendering grasses here is video and log
- Game
- The Legend of Zelda: Link's Awakening
- Console
- Switch
- Title ID
- 01006BB00C6F0000
- Game version
- 1.0.1
- Build
- ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
Videos
scarletnx.log 256 KB
The last lines
kernel: core 1 held by thread 94 'Thread_0x000000000800D480' prio 34 for 0% of the run kernel: core 2 held by thread 112 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run kernel: core 2 held by thread 95 'Thread_0x000000000800D480' prio 34 for 0% of the run kernel: core 2 held by thread 100 'PxWorker00' prio 44 for 0% of the run kernel: thread 89 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.30 s for its core in 18961 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.27 s for its core in 7963 waits kernel: thread 96 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.11 s for its core in 1056 waits kernel: thread 109 'Thread_0x000000000800D480' prio 45 core 1 mask 2 waited 0.08 s for its core in 1892 waits kernel: thread 112 'nn::atk::detail::driver::SoundThread' prio 32 core 2 mask 4 waited 0.05 s for its core in 1236 waits kernel: thread 110 'Thread_0x000000000800D480' prio 44 core 1 mask 2 waited 0.02 s for its core in 45 waits kernel: thread 95 'Thread_0x000000000800D480' prio 34 core 2 mask 4 waited 0.02 s for its core in 531 waits kernel: thread 97 'Thread_0x000000000800D480' prio 46 core 2 mask 4 waited 0.02 s for its core in 948 waits kernel: thread 98 'Thread_0x000000000800D480' prio 36 core 1 mask 2 waited 0.01 s for its core in 670 waits kernel: thread 94 'Thread_0x000000000800D480' prio 34 core 1 mask 2 waited 0.00 s for its core in 531 waits Exit.