Games / Metroid Prime 4: Beyond
Report #4
- Game
- Metroid Prime 4: Beyond
- Console
- Switch
- Title ID
- 010019A01E2F2000
- Game version
- 1.0.0
- Missed
- 58 shaders, 1 texture format
- Build
- ScarletNX main 3db868f (clang 23.1.4, Linux x86_64) 3db868f
- System
- Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
- GPU
- NVIDIA GeForce GTX 1060 3GB
- Driver
- 913101c0
Screenshots
scarletnx.log 1.7 MB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | mixed indexed texture kinds | 58 |
| gpu | texture format | 0 | 1 |
The last lines
kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 8% of the run kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 1% of the run kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 493,60 s for its core in 450785 waits kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 143,94 s for its core in 113992 waits kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 63,13 s for its core in 25048 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 25,37 s for its core in 508197 waits kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 11,39 s for its core in 97415 waits kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 7,44 s for its core in 126452 waits kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 1,41 s for its core in 474295 waits kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,51 s for its core in 76115 waits kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,30 s for its core in 20502 waits kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,27 s for its core in 49757 waits Exit.




