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Games / Fire Emblem: Three Houses

Report #42

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On the Steam Deck, the Three Houses renders most 3D rendering as pitch black
Game
Fire Emblem: Three Houses
Console
Switch
Title ID
010055D009F78000
Game version
1.2.0
Build
ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) afff4ef
System
Bazzite (Linux 7.2.14-ogc3.1.fc45.x86_64), AMD Custom APU 0405, 8 threads, 12 GB RAM
GPU
AMD Custom GPU 0405 (RADV VANGOGH)
Driver
06802006

Screenshots

010055D009F78000_010055D009F78800v327680.log.txt 40 KB

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The last lines

kernel:   core 1 held by thread 98 'SaveLoad' prio 44 for 0% of the run
kernel:   core 2 held by thread 106 'Thread_0x0000000008AA2510' prio 49 for 8% of the run
kernel:   core 2 held by thread 86 'BackRead' prio 49 for 6% of the run
kernel:   core 2 held by thread 110 'ApplyMotionThread' prio 44 for 5% of the run
kernel:   thread 97 'Thread_0x0000000008540680' prio 44 core 0 mask 1 waited 13.74 s for its core in 28723 waits
kernel:   thread 107 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 7.16 s for its core in 9568 waits
kernel:   thread 83 'FileReader' prio 49 core 2 mask 4 waited 2.48 s for its core in 4534 waits
kernel:   thread 108 'RenderThread Main' prio 44 core 1 mask 2 waited 1.93 s for its core in 22400 waits
kernel:   thread 80 'MainThread' prio 44 core 0 mask 1 waited 1.82 s for its core in 42158 waits
kernel:   thread 90 'KTSL2HLUpdate' prio 33 core 2 mask 4 waited 1.21 s for its core in 19672 waits
kernel:   thread 106 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 0.68 s for its core in 9634 waits
kernel:   thread 110 'ApplyMotionThread' prio 44 core 2 mask 4 waited 0.43 s for its core in 2176 waits
kernel:   thread 86 'BackRead' prio 49 core 2 mask 4 waited 0.41 s for its core in 7206 waits
kernel:   thread 96 'KTSL2_Render' prio 30 core 1 mask 7 waited 0.10 s for its core in 21539 waits
Exit.