Games / Fire Emblem: Three Houses
Report #42
On the Steam Deck, the Three Houses renders most 3D rendering as pitch black
- Game
- Fire Emblem: Three Houses
- Console
- Switch
- Title ID
- 010055D009F78000
- Game version
- 1.2.0
- Build
- ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) afff4ef
- System
- Bazzite (Linux 7.2.14-ogc3.1.fc45.x86_64), AMD Custom APU 0405, 8 threads, 12 GB RAM
- GPU
- AMD Custom GPU 0405 (RADV VANGOGH)
- Driver
- 06802006
Screenshots
010055D009F78000_010055D009F78800v327680.log.txt 40 KB
The last lines
kernel: core 1 held by thread 98 'SaveLoad' prio 44 for 0% of the run kernel: core 2 held by thread 106 'Thread_0x0000000008AA2510' prio 49 for 8% of the run kernel: core 2 held by thread 86 'BackRead' prio 49 for 6% of the run kernel: core 2 held by thread 110 'ApplyMotionThread' prio 44 for 5% of the run kernel: thread 97 'Thread_0x0000000008540680' prio 44 core 0 mask 1 waited 13.74 s for its core in 28723 waits kernel: thread 107 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 7.16 s for its core in 9568 waits kernel: thread 83 'FileReader' prio 49 core 2 mask 4 waited 2.48 s for its core in 4534 waits kernel: thread 108 'RenderThread Main' prio 44 core 1 mask 2 waited 1.93 s for its core in 22400 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 1.82 s for its core in 42158 waits kernel: thread 90 'KTSL2HLUpdate' prio 33 core 2 mask 4 waited 1.21 s for its core in 19672 waits kernel: thread 106 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 0.68 s for its core in 9634 waits kernel: thread 110 'ApplyMotionThread' prio 44 core 2 mask 4 waited 0.43 s for its core in 2176 waits kernel: thread 86 'BackRead' prio 49 core 2 mask 4 waited 0.41 s for its core in 7206 waits kernel: thread 96 'KTSL2_Render' prio 30 core 1 mask 7 waited 0.10 s for its core in 21539 waits Exit.
