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Games / The Legend of Zelda: Tears of the Kingdom

Report #6

Sent fatalsomething missed

Game
The Legend of Zelda: Tears of the Kingdom
Console
Switch
Title ID
0100F2C0115B6000
Game version
1.4.2
Signature
fatal nvn: more than N pieces of the runtime's memory carry command records at once, which nvn holds
Missed
1 service command
Build
ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) a3e5701
System
CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 3060 Ti
Driver
99d38200

0100F2C0115B6000_0100F2C0115B6800v655360.log 131 KB

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nvn: more than 65536 pieces of the runtime's memory carry command records at once, which nvn holds

Service commands the runtime does not handle

kindinterfacecommandcount
undeclarednn::am::service::ILibraryAppletAccessor901

What the runtime missed

areakindwhatcount
gpushipped shadera jump table in a constant buffer5

The last lines

vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5474973 through a copy
vulkan: 5896887 rendering passes, 0 clear commands, 731803 attachments cleared and 6 left undefined by their load op
vulkan:   176555 passes (56%) ended at surface.c:160
vulkan:   63500 passes (20%) ended at renderer.c:211
vulkan:   24363 passes (8%) ended at buffer.c:2129
vulkan:   18781 passes (6%) ended at render.c:198
vulkan:   7917 passes (3%) ended at query.c:244
vulkan:   7608 passes (2%) ended at cmd.c:531
vulkan:   3600 passes (1%) ended at texture.c:1262
vulkan:   3423 passes (1%) ended at buffer.c:1109
vulkan: GPU-owned guest memory landed for the CPU 33575 times, render targets written back for an engine 108 times
perf: 27.9 frames a second over 5.0 s (21099 shown in all)
perf: 28.3 frames a second over 5.0 s (21241 shown in all)
perf: 30.1 frames a second over 5.7 s (21412 shown in all)
FATAL: nvn: more than 65536 pieces of the runtime's memory carry command records at once, which nvn holds