Games / The Legend of Zelda: Tears of the Kingdom
Report #77
TOTK is just black
- Game
- The Legend of Zelda: Tears of the Kingdom
- Console
- Switch
- Title ID
- 0100F2C0115B6000
- Game version
- 1.0.0
- Missed
- 1 shader
- Build
- ScarletNX main 59abbcc, committed 2026-11-09 (clang 22.1.7, Windows x86_64) 59abbcc
- System
- Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 threads, 16 GB RAM
- GPU
- NVIDIA GeForce GTX 1660
- Driver
- 91184000
scarletnx.log 132 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | missing exit | 1 |
The last lines
kernel: core 1 held by thread 106 'PreActorModelCompose' prio 54 for 0% of the run kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 6% of the run kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 6% of the run kernel: core 2 held by thread 116 'aal::LowPrioWorkerThread' prio 45 for 3% of the run kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 4.09 s for its core in 5126 waits kernel: thread 126 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 3.00 s for its core in 39142 waits kernel: thread 116 'aal::LowPrioWorkerThread' prio 45 core 2 mask 7 waited 2.96 s for its core in 103542 waits kernel: thread 85 'Resource Memory' prio 49 core 1 mask 2 waited 1.28 s for its core in 36705 waits kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 0.81 s for its core in 6659 waits kernel: thread 94 'GeneralFormatAsync_' prio 52 core 0 mask 1 waited 0.80 s for its core in 8323 waits kernel: thread 106 'PreActorModelCompose' prio 54 core 1 mask 2 waited 0.79 s for its core in 7780 waits kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 0.71 s for its core in 4166 waits kernel: thread 95 'GeneralFormatAsync_' prio 52 core 1 mask 2 waited 0.69 s for its core in 16300 waits kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 0.65 s for its core in 53185 waits Exit.