Games / Hyrule Warriors: Age of Calamity
Report #8
- Game
- Hyrule Warriors: Age of Calamity
- Console
- Switch
- Title ID
- 01002B00111A2000
- Game version
- 1.3.0
- Signature
- fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
- Build
- ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) a3e5701
- System
- CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 3060 Ti
- Driver
- 99d38200
01002B00111A2000_01002B00111A2800v327680.log 8 KB
The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shipped shader | a jump table in a constant buffer | 1 |
The last lines
nvn: window origin upper left nvn: depth mode near = 0 nvn: queue 110b3fd160 initialized (replay 1) nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 1118b43040: 3 textures, first 1920x1080 format 0x38, present interval 1 nvn: window crop 0,0 1920x1080 nvn: queue 1118ee2680 initialized (replay 2) nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: texture pool 1109414a98: 65792 descriptors at GPU 40202c100 nvn: sampler pool 1109414a28: 3328 descriptors at GPU 40222e100 nvn: the first texture of format 0xb (target 10, 1x1) nvn: the first texture of format 0x25 (target 1, 8x8) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0xc (target 10, 256x1) FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it