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Games / Hyrule Warriors: Age of Calamity

Report #8

Sent fatal

Game
Hyrule Warriors: Age of Calamity
Console
Switch
Title ID
01002B00111A2000
Game version
1.3.0
Signature
fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
Build
ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) a3e5701
System
CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 3060 Ti
Driver
99d38200

01002B00111A2000_01002B00111A2800v327680.log 8 KB

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The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it

What the runtime missed

areakindwhatcount
gpushipped shadera jump table in a constant buffer1

The last lines

nvn: window origin upper left
nvn: depth mode near = 0
nvn: queue 110b3fd160 initialized (replay 1)
nvn: the first texture of format 0x38 (target 1, 1920x1080)
nvn: window 1118b43040: 3 textures, first 1920x1080 format 0x38, present interval 1
nvn: window crop 0,0 1920x1080
nvn: queue 1118ee2680 initialized (replay 2)
nvn: the first texture of format 0x35 (target 1, 1920x1080)
nvn: texture pool 1109414a98: 65792 descriptors at GPU 40202c100
nvn: sampler pool 1109414a28: 3328 descriptors at GPU 40222e100
nvn: the first texture of format 0xb (target 10, 1x1)
nvn: the first texture of format 0x25 (target 1, 8x8)
nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
nvn: the first texture of format 0xc (target 10, 256x1)
FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it