Games / The Legend of Zelda: Tears of the Kingdom
Report #81
missing shader exit on totk
- Game
- The Legend of Zelda: Tears of the Kingdom
- Console
- Switch
- Title ID
- 0100F2C0115B6000
- Game version
- 1.4.2
- Missed
- 1 shader
- Build
- ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) b895710
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
scarletnx.log 120 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | missing exit | 1 |
The last lines
vulkan: frame resource CPU: image allocation 22 ms (160 calls) vulkan: frame resource CPU: target reload 11 ms (62 calls) vulkan: frame resource CPU: buffer cache build 119 ms (120 calls) vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 1 render targets made, 19 texture uploads (152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 216 ms frame: 10 shaders translated (0 ms), 8 pipelines made (12 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms