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Games / The Legend of Zelda: Tears of the Kingdom

Report #81

Sent no failure loggedsomething missed

missing shader exit on totk
Game
The Legend of Zelda: Tears of the Kingdom
Console
Switch
Title ID
0100F2C0115B6000
Game version
1.4.2
Missed
1 shader
Build
ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) b895710
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9b404000

scarletnx.log 120 KB

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What the runtime missed

areakindwhatcount
gpushadermissing exit1

The last lines

vulkan: frame resource CPU: image allocation 22 ms (160 calls)
vulkan: frame resource CPU: target reload 11 ms (62 calls)
vulkan: frame resource CPU: buffer cache build 119 ms (120 calls)
vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de
vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 1 render targets made, 19 texture uploads (152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5
vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de
vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5
vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de
vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5
vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
vulkan: a 216 ms frame: 10 shaders translated (0 ms), 8 pipelines made (12 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms