Games / Metroid Prime 4: Beyond
Report #83
In cutscene bad perfomance but in desert is... cursed
- Game
- Metroid Prime 4: Beyond
- Console
- Switch
- Title ID
- 010019A01E2F2000
- Game version
- 1.0.0
- Missed
- 1 texture format
- Build
- ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) b895710
- System
- Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
- GPU
- NVIDIA GeForce GTX 1060 3GB
- Driver
- 913101c0
Screenshots
scarletnx.log 852 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | texture format | 0 | 1 |
The last lines
kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 11% of the run kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 7% of the run kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 131,32 s for its core in 109645 waits kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 33,02 s for its core in 84803 waits kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 14,90 s for its core in 190867 waits kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 8,13 s for its core in 47734 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5,29 s for its core in 256215 waits kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 2,03 s for its core in 136351 waits kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,36 s for its core in 147619 waits kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,18 s for its core in 77314 waits kernel: thread 91 'Graphics Thread' prio 44 core 1 mask 2 waited 0,14 s for its core in 43822 waits kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,09 s for its core in 35151 waits Exit.





