Games / Disco Elysium - The Final Cut
Report #99
Disco Elysium
- Game
- Disco Elysium - The Final Cut
- Console
- Switch
- Title ID
- 01006C5015E84000
- Game version
- 1.0.13
- Signature
- crash (invalid memory access) in 01006C5015E84000 main+4d3e48
- Missed
- 1 shader
- Build
- ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) db38690
- System
- Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
- GPU
- Turnip Adreno (TM) 640
- Driver
- 06863063
scarletnx.log 59 KB
The game crashed (invalid memory access). See the .log for details.
In main+4d3e48
1008519e1cmain+4d3e1c1008519ce0main+4d3ce010085193ccmain+4d33cc1008454e44main+40ee44100845ce0cmain+416e0c100845da10main+417a10100864df5cmain+607f5c1008650184main+60a184100864ffccmain+609fcc100864ff38main+609f3810089eafe0main+9a4fe0100dd341c8sdk+34a1c8100dd3a604sdk+3506041008004000
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shader | subgroup ballot/shuffle unavailable | 1 |
The last lines
nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 912d4000 1) -> 0
nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 8e7cc000 1) -> 0
nn::audio::detail::IAudioOut cmd 8 (in aebf2138 0) -> 0
nn::audio::detail::IAudioOut cmd 7 (in aebf20c0 11) -> 0
nn::audio::detail::IAudioOut cmd 8 (in aebf20c0 0) -> 0
nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 912f4000 1) -> 0
nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 8e8cc000 1) -> 0
nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 912f8000 1) -> 0
memory: heap 0 MiB, physical 1704 MiB, code 102 MiB, 1823 of 1826 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.